using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.ComponentModel;

namespace DT.Map.Tools
{
    public enum Decision
    {
        [Description("带球")]
        Dribbling = 0,
        [Description("短传")]
        ShortPass,
        [Description("长传")]
        LongPass,
        [Description("门将大脚")]
        GKPass,
        [Description("高吊传中")]
        HighCross,
        [Description("底平传中")]
        LowCross,
        [Description("射门")]
        ShortShoot,
        [Description("远射")]
        LongShoot,
    }
}
